Wii Development in Decline?

Snippets released today from a Game Developer Research survey indicate that development for the Wii has declined in the last year. The firm polled more than 800 members of the development community about which platforms they were working on, among other topics.

Roughly 41 percent of the respondents said they made games for consoles, with 30 percent of them working on the Wii. That’s down from the 42 percent of console developers who said they made Wii games last year.

One possible warning sign of that decline came last month, when Ubisoft said it was refocusing resources on making games for the Xbox 360 and PlayStation 3. Some 69 percent of console developers reported making games for the Xbox 360, with 61 percent working on the PlayStation 3. Both of those figures were in line with console developers’ responses from the previous year’s survey.

But the most shocking news:

However, easily the most popular platform for game development was the computer. More than 70 percent of developers said they were working on at least one game for the PC or Mac. As for why the game makers chose the systems they did, ease of development and market penetration were the most often cited factors in their decisions. Also relevant to the developers were their team members’ skill sets, the cost of development kits, and how easily code for one platform could be moved to another.

Wii losing support and PC gaining? 2010 may have some surpises and changes in store.

[Via Gamespot]

Could Gamasutra Job Posting Hint At inFAMOUS 2 Multiplayer?

A job posting on Gamasutra.com, whose tagline is “The Art & Business of Making Videogames” and concentrates more on the personnel and technique side of gaming, may shed some light on things to come. The want ad, posted by Sucker Punch Studios, is for an industry professional with “3+ years commercial programming experience” and the position would be “to implement the on-line component for our forthcoming AAA title“. The only franchises Sucker Punch is known for other than inFAMOUS would be the early Rocket: Robot on Wheels game and the Sly Cooper series, which we’ve heard nothing of to this point. So this begs the question- could inFAMOUS 2, which is all but confirmed at this point, feature competitive multiplayer, co-operative, or both? Click the link below for the full posting.

Sucker Punch Studios Network Programmer Listing

Lyfe’s Take: So, do we count my prediction as true now or later? ;)

Mass Effect 2 Is Not A Better Iteration- It Is Simply A Different Game

My playthrough of Mass Effect 2 clocks in at roughly 15 hours at the moment, and may not include all that the title has to offer… yet. However, what remains in the forefront of my mind is that if so much has changed, is the game actually a sequel or just a re-imagining of the franchise with a number attached to the end?

The only component that remains from Mass Effect is the Normandy(now the SR2). Even though it is visually and aesthetically different from its prior counterpart, it remains as the player’s “hub” world. Used as a primary anchor, the starship adequately serves its purpose while mostly everything outside has been refashioned.

Make no mistake- Mass Effect 2 is a third-person shooter first and foremost, unlike it’s predecessor. The first time a player fires his or her Heavy Pistol in the sequel, it just feels right. The addition of ammunition management as well further supports this claim. Weapons overheating may have indeed been annoying, that mechanic is more akin to role-playing than worrying about ammo reserves.

The armor and weapons have also been reworked from a “rune” based system to a more streamlined “augmentation” one- an obvious step away from RPGs. Each armor piece now has a unique inherent attribute instead of player customization whilst elemental damage has been reduced to a mere technique.

All of this being said, the title is indeed tremendous. BioWare should be applauded on creating a landmark product but we should not overlook just what that product truly is. For better or worse, the Mass Effect franchise has indeed shifted its focus from 20-sided die to western Attention-Deficit Disorder.

The 2009 Gamesmen Gaming Awards “Game of the Year” Inter-podcast Tournament

Remember that “Game of the Year” Uncharted 2 Family Night we discussed on The Gamesmen, Episode 23 LIVE? Well, being named the 2009 Overall Gamesmen Game of the Year deserves a much loftier fanfare than a game night. That’s right! Thanks to the brainchild of one Simon DI from BMITV, we’re going “show-to-show, toe-to-toe”! As of this moment, The Gamesmen, The Couchmercenaries, and BMI are involved but other VGhub.net sites with podcasts are welcome to join as well! If you’re a fan of any one particular site and wish to play in the tourney but that team is full, I’m fairly sure that we can either find you an existing slot or create a “B” team. Leave a post here or email TheGamesmenRPG@gmail.com.

The tournament will take place on Friday, February 26th and each match will consist of the best of three rounds: (1) Deathmatch, (2) Plunder, (3) King of the Hill.

Team Gamesmen:

  • jsslifelike
  • easton-arrow
  • fandaeternal
  • open
  • open

Team Couchmercs:

  • BigSmooth8
  • MurphysLaw1969
  • Highclass1979
  • open
  • open

Team BMI:

  • theBlackMarket
  • Yodathe3rd
  • open
  • open
  • open

Team TQ:

  • TQcast
  • elJuice
  • Denoch
  • Jae-Vicious
  • V8Supercars

Team Fanboys:

  • mik
  • silentg
  • chipoko
  • shiz_maldonado
  • ArchieThumbfhart

The Gamesmen, Episode 26- Chronicles of Some Greek Guy

Join Lyfeliek, Simon DI, and BigSmooth8 for game talk and fun! This week, The Gamesmen discuss MAG, Dragon Age, BigSmooth’s distaste of Final Fantasy and RPGs in general, New Super Mario Bros. Wii, YOUR email submissions, and more!

We appreciate the feedback, so keep it coming! Contact us at TheGamesmenRPG@gmail.com or simply comment below!

Direct Download | The Gamesmen On iTunes (01:35:56)

Doors Close At Deep Silver

From aussie-nintendo.com:

Formed in 2006, Deep Silver Vienna has already been closed down by parent company Koch Media. The developer’s first – and only – title was the Wii-exclusive horror adventure Cursed Mountain. The game sold miserably.

This decision is not easy for us,” Koch said in a statement, going on to mention the current economic situation. Deep Silver Vienna’s staff of 20 will be paid until March before being let go. It’s hoped that some will land new positions in Koch Media.

Rumours suggest that co-founder Hannes Seifert has already secured a role at Square Enix Europe.

[Via aussie-nintendo.com]

Lyfeliek Guests On TCM Episode 97- An Invasion of Hosts

It’s the TCM mash-up, baby! Never before have we had such an all-star cast. Join us this week for episode 97. BigSmooth8, Highclass1979, GothicMike, DetectiveBird are joined in the Merc Cave, with the advancements of modern technology, by Upaut, JSSLifelike, and Simon D.I. where we discuss the latest in games. The show covers a wide-range of topics such as Mass Effect 2, THe iPad, and which alien race we would like to copulate with. Join us for all the TCM antics, which includes Yoda’s segment and yes, breaking out into random songs. Download and enjoy.

LISTEN

New Xenoblade Media From Monolithsoft

From rpgland.com:

Just when it was thought to be dead, the Xeno family’s soul still burns. Revealed at E3 2009 for Nintendo Wii, under the code name Monado, the game is set to be released in Japan this year. It will be developed by Monoliftsoft under the direction of who I generally call The Xenoguy Tetsuya Takahashi. Not much news except the official website, which is nothing more than a splash page and pretty music.

[Via rpgland.com]

Mistwalker Pulls Back Curtain On Wii RPG

From nintendoeverything.com:

Mistwalker has finally unveiled their new project, The Last Story. After much speculation regarding what Mistwalker has been teasing the past few months, the game has been confirmed for the Wii. Nintendo and Mistwalker have yet to share many details, but the game is an RPG and will be released in Japan this year. You can check out the game’s official site here.

  • Theme of universal feelings held by people
  • Co-developed by Mistwalker and Nintendo
  • Goal is to create a new type of RPG
  • Developer blog starting in March

[Via nintendoeverything.com]

English PC/PS2 PSU Servers Closing March 31, 2010

Attention Phantasy Star Universe players,

We regret to announce that the PC and PlayStation2 servers for Phantasy Star Universe will be closing as of this March 31st, 2010.
SEGA would like to extend its sincere thanks to those who have played on the PC/PS2 servers over the past several years. The final update for PC/PS2 servers will be this January 29th, 2010, which will start the long-awaited MAG+ event. This event will receive the same updates & web support as the event on the Xbox 360 servers.Please note that after January 29th 2010, no new PSU subscriptions will be available for purchase for PC/PS2. Those who are subscribed as of that time will be able to play, for free, until service closure.

The schedule is as follows:

• January 29th 2010: MAG+ event begins for PC/PS2 and Xbox 360 servers.

• January 29th 2010: No new PC/PS2 PSU subscriptions will be available for purchase.

• January 29th 2010: Free play for PC/PS2 PSU begins. No more billing cycles will take place on or after this date.

• March 31st 2010: PC/PS2 servers / service closure, the PlayStation2 and PC versions of Phantasy Star Universe online play will not be available after this date, however, please continue to enjoy the Single Player version of the game.

For those who play the Xbox 360 version of Phantasy Star Universe: SEGA will continue to support, in full & with regular updates, this version of Phantasy Star Universe. This includes bringing currently unreleased and anticipated content to the XBox 360 servers. We will be able to provide more details on future Xbox 360 PSU content over the coming weeks and months.

While we are sad to see the PC/PS2 version of Phantasy Star Universe end, the year 2010 is the 10th anniversary of Phantasy Star Online — and this server / service closure is helping to pave the way for bigger and better things for the Phantasy Star franchise in the very near future!

Thank you all again for the support and great times together with us here at SEGA playing PSU! We look forward to seeing you again in our new adventures!

Anyone with a valid account will be able to play free from January 29, to the closing on March 31.

I spent some time in PSU online a while ago, and enjoyed it. Online is where it really recaptured that Phantasy Star Online feel that I miss. Might just have to reinstall and say goodbye.

[Via PSU Forums]