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Nvidia GF100 DX11 Leaked Vids Show Features

Apparently, the newest of Nvidia’s chipset line is boasting some pretty beefy things. New details of the Direct X 11 GPU have come to light thanks to some leaked YouTube videos(posted below). For those who are unaware, here are the definitions for each from Wikipedia:

In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television special effects, and more poorly suited for real-time applications like computer games where speed is critical and the best gaming monitors are required. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration.

A tessellation(or tiling of the plane) is a collection of plane figures that fills the plane with no overlaps and no gaps. One may also speak of tessellations of the parts of the plane or of other surfaces. Generalizations to higher dimensions are also possible. Tessellations frequently appeared in the art of M. C. Escher. Tessellations are seen throughout art history, from ancient architecture to modern art.

[Via www.pcgames.de Translation]

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One comment on “Nvidia GF100 DX11 Leaked Vids Show Features

  1. a better description for Tesselation:

    In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation. Tesselation is now a staple feature of DirectX 11.

    In computer-aided design the constructed design is represented by a boundary representation topological model, where analytical 3D surfaces and curves, limited to faces and edges constitute a continuous boundary of a 3D body. Arbitrary 3D bodies are often too complicated to analyze directly. So they are approximated (tessellated) with a mesh of small, easy-to-analyze pieces of 3D volume — usually either irregular tetrahedrons, or irregular hexahedrons. The mesh is used for finite element analysis.

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