Each Monday, The Gamesmen will feature each weapon class from the upcoming online multiplayer Wii title, Monster Hunter Tri, through consecutive weeks all the way up to its April 20th release. The posts will include a short synopsis, Wii controls scanned from the demo “manual”, and a short video showcasing the weapons. The last featured weapon is a sort of field katana- the Long Sword.
Monster Hunter Monday, Week 1- Sword and Shield
Monster Hunter Monday, Week 2- Great Sword
Monster Hunter Monday, Week 3- Hammer
Monster Hunter Monday, Week 4- Bowgun
Monster Hunter Monday, Week 5- Lance
Monster Hunter Monday, Week 6- SwitchAxe
The Monster Hunter Wiki (http://monsterhunter.wikia.com/) states that the Long Sword is a relatively fresh addition to the roster of weapons available for combat in the Monster Hunter series of games. Making their first appearance with their own style of play in Monster Hunter Freedom 2, Long Swords, also called Tachi, were previously duplicates of the Great Sword weapon class in terms of controls. Since then, they have become perhaps a favorite choice of the player base, having comparatively swift attacks, fluid controls, and immense damage potential with the Spirit Combo addition.
Having pervasively high attack power means having some drawbacks, however. Since its departure from the Great Sword family, the Long Sword has no ability to guard against attacks by any means, aside from the standard roll dodges. Thus, the hunter must compensate for defensive power by sometimes going all-out. The Long Sword class actually has some degree of delay after the weapon’s initial attacks, but balances this with a back-hop/wide swing attack which is able to be entered into the mix of the fight quite freely. The hunter must take some necessary risk in filling up his Spirit Gauge, which, once full, can unleash a devastatingly powerful Spirit Combo, a volley of swings so fast and fierce that the long sword may easily outpace other weapons in the vicinity in terms of damage output.